Big Sapphire
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For the small gem, see Sapphire.
The Big Sapphire is a gem in Spelunky Classic worth $1,200 in the Mines and more deeper down, buried in rock, lying in nooks and left by Jars and bosses.
It's the middle one of the three big gems, worth more than a Big Emerald and less than a Big Ruby, and three times a small Sapphire. In the rock it's the commonest of them, as each block rolls for it first. The player collects one by touching it; a Ghost that touches one turns it into a Diamond.
Value
#A Big Sapphire's base value is $1,200, and it's worth a quarter of that more for each area past the Mines, the code counting Olmec's Lair as an area of its own [2] [3]:
| Area | Value |
|---|---|
| The Mines | $1,200 |
| The Jungle | $1,500 |
| The Ice Caves | $1,800 |
| The Temple | $2,100 |
| Olmec's Lair | $2,400 |
Locations
#In the rock
#Each block of rock that isn't a gold vein (71 in 100 aren't) and isn't on the level's edge rolls for a big gem inside it, the Big Sapphire first:
| Area | Chance for each block | |
|---|---|---|
| The Mines | 1 in 100 | [4] |
| The Jungle | 1 in 80 | [5] |
| The Ice Caves | 1 in 40 | [6] |
| The Temple and Olmec's Lair | 1 in 60 | [7] |
The Tutorial's bricks roll as the Mines' do [8]. In the Temple, one block of rock in 100 is the Jungle's earth, which rolls at the Jungle's odds, and one in ten a stone block, which holds no gem [9] [10]. The City of Gold's temple blocks are gold instead, and don't roll for gems [11], but its blocks of earth still do [12]. A buried gem stays where it is, hidden behind the rock, until the block around it is destroyed, by a Bomb or a Mattock for instance; then it drops out. With the Spectacles or the Udjat Eye, treasure is drawn in front of the rock, so the buried gems show through it [13].
In the clip, the player picks up a pair of Spectacles in a cave of bricks, and a Big Sapphire buried in the floor ahead shows through. He sets a Bomb on the floor above it and runs back; the explosion breaks the floor, and he drops into the hole and collects the gem [14].
On the ground
#Level generation gives each block outside a shop with open space above it, away from the entrance, the exit and a Golden Idol, a roll for what lies on it, in every area, once its rolls for a Rock (1 in 100) and a Jar (1 in 40) fail [15]. A big gem comes late in it:
| Spot | Chance | |
|---|---|---|
| A nook one block high with a wall beside it | 1 in 8, once the rolls for a Web, a Crate (1 in 10), a Chest (1 in 15), a Damsel (1 in 8), bones, a Gold Bar (1 in 3), Gold Bars (1 in 6) and a Big Emerald (1 in 6) fail | [16] |
| A gap one block wide between two walls | 1 in 9, once the rolls for a web, a Gold Bar (1 in 4), Gold Bars (1 in 8), bones and a Big Emerald (1 in 8) fail | [17] |
| The City of Gold's treasure vaults | 1 in 80, once the roll for a Big Ruby (1 in 120) fails | [18] |
| Some of Olmec's Lair's tiles | 1 in 8, once the rolls for a Chest (1 in 15), Gold Bars (1 in 6) and a Big Emerald (1 in 6) fail | [19] |
| A grave on a Jungle graveyard level, in the block under it | 1 in 4, once the roll for a Gold Nugget (1 in 2) fails | [20] |
On a Mines level that's still to place the Udjat Eye's locked chest, a nook that gets no web rolls for the
chest and nothing else [21]. On a level with the chest, level
generation then turns one treasure that isn't inside rock, picked at random, into the chest's key
[22] [12]. The Tutorial has one lying on a high ledge
[23], and the
level editor's 6 tile is one [24].
Dropped
#| Source | Chance | |
|---|---|---|
| A Jar broken | 1 in 12, once the rolls for a Gold Chunk (1 in 3), a Gold Nugget (1 in 6) and a Big Emerald (1 in 12) fail | [25] |
| A Chest opened | 1 in 4 a big gem, with the small ones, and one chance in three it's a Big Sapphire | [26] |
| A Giant Spider killed | One to three big gems, each a Big Sapphire one chance in three | [27] |
| An Alien Boss killed | Four big gems, each a Big Sapphire one chance in three | [28] |
| A Yeti King killed | Four rolls, each a Big Sapphire 1 in 2 once the roll for Spike Shoes (1 in 12) fails, and otherwise a Rope Pile | [29] |
| The Lady Xoc statue, in the City of Gold | Two of its blocks, each dropping two when it's destroyed | [30] [31] [12] |
Collecting
#The player collects a Big Sapphire by touching it while he isn't stunned or dead; the one he takes is the treasure nearest him, one a step [32]. It's made uncollectable, and its own alarm, set to 20 steps (0.67 seconds) when it's made, makes it collectable [33] [34], so one fresh out of a Jar, a Chest or a monster lies a moment before the player can take it.
Its value shows under his money and is counted into it after a short pause; whatever is left is counted at once when he leaves the level [35] [36]. A gem plays its own sound, where gold plays the coin's [37], and the screen between levels shows each Big Sapphire collected on the level [38].
A loose one falls and comes to rest like other treasure, moving only while it's on the screen; a Web it falls into holds it, and lava it sinks into destroys it [39] [40].
The Ghost
#A Ghost that touches a Big Sapphire turns it into a Diamond, in the same place [41]. The Ghost drifts through walls, so it does this to gems still buried in the rock too [42] [12]. In the clip, a Ghost drifting toward the player passes over a Big Sapphire lying in a nook, and the sapphire becomes a Diamond [43].
Trivia
#- Only the three big gems have code for a Ghost's touch, so a Ghost passes over the small gems, gold and a Diamond and leaves them as they are [41].
FAQ
#- How much is a Big Sapphire worth in Spelunky Classic?
$1,200 in the Mines, $1,500 in the Jungle, $1,800 in the Ice Caves, $2,100 in the Temple and $2,400 in Olmec's Lair: three times a small Sapphire, more than a Big Emerald and less than a Big Ruby.
- Where do you find Big Sapphires in Spelunky Classic?
Buried in the rock of every area, where they're the commonest big gem, lying in nooks and gaps, and in Jars, Chests and the Jungle's graves. The Giant Spider, the Alien Boss and the Yeti King leave them when they die, the Lady Xoc statue in the City of Gold holds four, and the Tutorial has one on a ledge.
- How do you get a Big Sapphire out of the rock in Spelunky Classic?
By destroying the block it's in, with a Bomb or a Mattock: it's inside the block, hidden, and drops out when the block is gone. Spectacles and the Udjat Eye show buried gems through the rock.
- What happens if the Ghost touches a Big Sapphire in Spelunky Classic?
It becomes a Diamond, worth $5,000 in the Mines instead of $1,200, even if it's still inside a block.
See also
#References
#objects/oSapphireBig/create.gml:8objects/oPlayer1/step.gml:1996scripts/scrInitLevel.gml:24-29objects/oBrick/create.gml:7-12objects/oLush/create.gml:5-11objects/oDark/create.gml:3-11objects/oTemple/create.gml:5-12scripts/isLevel.gml:7scripts/scrRoomGen4.gml:317-322objects/oBlock/create.gml:1-4objects/oTemple/create.gml:7-10- Quirk 1 (docs/quirks.md)
objects/oTreasure/step.gml:63-67- Clip big-sapphire/bomb
scripts/scrTreasureGen.gml:27-46scripts/scrTreasureGen.gml:48-93scripts/scrTreasureGen.gml:95-114scripts/scrRoomGen4.gml:364-370scripts/scrRoomGen5.gml:177-189scripts/scrEntityGen.gml:196-202scripts/scrTreasureGen.gml:56-64scripts/scrEntityGen.gml:108-141- Room
rTutorial, as the room editor placed it scripts/scrCreateTileObj.gml:273-276objects/oJar/destroy.gml:17-20objects/oPlayer1/step.gml:594-605objects/oGiantSpider/step.gml:16-29objects/oAlienBoss/step.gml:9-25objects/oYetiKing/step.gml:16-40scripts/scrRoomGen4.gml:378-393objects/oXocBlock/destroy.gml:24-27objects/oPlayer1/step.gml:1990-2016objects/oSapphireBig/create.gml:6-7objects/oSapphireBig/alarm_0.gml:1objects/oPlayer1/step.gml:1953-1971objects/oPlayer1/other_animation_end.gml:46-50objects/oPlayer1/step.gml:2000-2014objects/oTransition/alarm_0.gml:71-76objects/oTreasure/step.gml:1-79objects/oWeb/collision_oTreasure.gml:1-2objects/oSapphireBig/collision_oGhost.gml:1-2- Replay
fidelity/replays/item-seed-2-diamond.txt - Clip diamond/ghost
Source code
objects/oSapphireBig/create.gmlobjects/oSapphireBig/alarm_0.gmlobjects/oSapphireBig/collision_oGhost.gmlobjects/oTreasure/create.gmlobjects/oTreasure/step.gmlobjects/oPlayer1/step.gmlobjects/oBrick/create.gmlobjects/oLush/create.gmlobjects/oDark/create.gmlobjects/oTemple/create.gmlobjects/oYetiKing/step.gmlscripts/scrTreasureGen.gmlscripts/scrEntityGen.gml