objects/oXocBlock/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oXocBlock's destroy event, 32 lines of GML.
if (not cleanDeath){ if (not global.cityOfGold) { rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubble); rubble.sprite_index = sRubbleLush; rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall); rubble.sprite_index = sRubbleLushSmall; rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall); rubble.sprite_index = sRubbleLushSmall; } else { for (i = 0; i < 3; i += 1) { gold = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,4)-rand(0,4), oGoldChunk); gold.xVel = rand(0,3) - rand(0,3); gold.yVel = rand(2,4) * 1; } gold = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,4)-rand(0,4), oGoldNugget); gold.xVel = rand(0,3) - rand(0,3); gold.yVel = rand(2,4) * 1; if (treasure == "Diamond") repeat(2) { instance_create(x+8, y+8, oDiamond); } if (treasure == "Ruby") repeat(2) { instance_create(x+8, y+8, oRubyBig); } if (treasure == "Sapphire") repeat(2) { instance_create(x+8, y+8, oSapphireBig); } if (treasure == "Emerald") repeat(2) { instance_create(x+8, y+8, oEmeraldBig); } }}tile = tile_layer_find(99, x, y);if (tile) tile_delete(tile);