SpelunkyFan wiki

objects/oYetiKing/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oYetiKing's step event, 149 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if ((x > view_xview[0]-36 and x < view_xview[0] + view_wview[0] and        y > view_yview[0]-36 and y < view_yview[0] + view_hview[0])){moveTo(xVel,yVel);yVel += myGrav;if (yVel > yVelLimit) yVel = yVelLimit;if (collision_point(x+16, y+16, oSolid, 0, 0)){    hp = 0;}if (hp < 1){    scrCreateBlood(x+14+rand(0,4), y+14+rand(0,4), 3);    repeat(4)    {        instance_create(x+14+rand(0,4), y+14+rand(0,6), oBone);    }    repeat(4)    {        if (rand(1,12) == 1)        {            obj = instance_create(x+16, y+16, oSpikeShoes);            obj.cost = 0;            obj.forSale = false;        }        else if (rand(1,2) == 1) obj = instance_create(x+16, y+16, oSapphireBig);        else        {            obj = instance_create(x+16, y+16, oRopePile);            obj.cost = 0;            obj.forSale = false;        }        obj.xVel = rand(0,3)-rand(0,3);        obj.yVel = -rand(1,2);    }    if (countsAsKill)    {        global.enemyKills[14] += 1;        global.yetikings += 1;        global.kills += 1;    }    instance_destroy();}if (isCollisionBottom(1) and status != STUNNED) yVel = 0;if (attackTimer > 0) attackTimer -= 1;if (whipped > 0) whipped -= 1;    if (status == IDLE){    if (counter > 0) counter -= 1;        if (counter <= 0)    {        status = WALK;    }}else if (status == WALK){    if (counter > 0) counter -= 1;        if (facing == LEFT)    {        if (isCollisionLeft(1) or            (oPlayer1.x > x+16 and abs(oPlayer1.y-(y+32)) < 16 and counter == 0))        {            sprite_index = sYetiKingTurnR;            status = TURN;            counter = 30;        }        else if (oPlayer1.x < x+16 and abs(oPlayer1.y-(y+16)) < 32 and attackTimer == 0)        {            status = ATTACK;            sprite_index = sYetiKingYellL;            image_index = 0;            xVel = 0;        }        else xVel = -1;    }    else if (facing == RIGHT)    {        if (isCollisionRight(1) or            (oPlayer1.x < x+16 and abs(oPlayer1.y-(y+32)) < 16 and counter == 0))        {            sprite_index = sYetiKingTurnL;            status = TURN;            counter = 30;        }        else if (oPlayer1.x > x+16 and abs(oPlayer1.y-(y+16)) < 32 and attackTimer == 0)        {            status = ATTACK;            sprite_index = sYetiKingYellR;            image_index = 0;            xVel = 0;        }        else xVel = 1;    }}else if (status == TURN){    xVel = 0;}else if (status == ATTACK){    xVel = 0;    image_speed = 0.5;    attackTimer = 100;    if (image_index >= 7 and image_index <= 12)    {        if (not SS_IsSoundPlaying(global.sndYetiYell)) playSound(global.sndYetiYell);        with oIce        {            if (instance_exists(oYetiKing))            {                if (rand(1,60) == 1 and                    abs((oYetiKing.x+16)-(x+8)) > 16 and                    point_distance(x, y, oYetiKing.x, oYetiKing.y) < 96)                {                    instance_create(x, y, oIceBlock);                    instance_destroy();                }            }        }        with oThinIce        {            thickness -= 2;        }    }}if (isCollisionSolid())    y -= 2;if (facing == LEFT){       if (status == WALK) sprite_index = sYetiKingWalkL;    else if (status == IDLE) sprite_index = sYetiKingLeft;}if (facing == RIGHT){       if (status == WALK) sprite_index = sYetiKingWalkR;    else if (status == IDLE) sprite_index = sYetiKingRight;}}