objects/oYetiKing/collision_oWhip.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oYetiKing's collision oWhip event, 16 lines of GML.
if (whipped == 0 and other.y < y+12){ if (other.puncture) { hp -= other.damage; countsAsKill = true; scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1); playSound(global.sndHit); whipped = 10; } else { playSound(global.sndHit); whipped = 10; }}