objects/oGiantSpider/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oGiantSpider's step event, 130 lines of GML.
if ((x > view_xview[0]-32 and x < view_xview[0] + view_wview[0] and y > view_yview[0]-32 and y < view_yview[0] + view_hview[0])){moveTo(xVel,yVel);yVel += myGrav;if (yVel > yVelLimit) yVel = yVelLimit;if (whipped > 0) whipped -= 1;if (collision_point(x+16, y+24, oSolid, 0, 0)){ hp = 0;}if (hp < 1){ repeat(rand(1,3)) { n = rand(1,3); switch (n) { case 1: { gem = instance_create(x+16, y+24, oEmeraldBig); break; } case 2: { gem = instance_create(x+16, y+24, oSapphireBig); break; } case 3: { gem = instance_create(x+16, y+24, oRubyBig); break; } } gem.xVel = rand(0,3) - rand(0,3); gem.yVel = -2; } obj = instance_create(x+16, y+24, oPaste); obj.cost = 0; obj.forSale = false; scrCreateBlood(x+16, y+24, 4); if (countsAsKill) { if (isRealLevel()) global.enemyKills[3] += 1; global.giantspiders += 1; global.kills += 1; } instance_destroy();}if (isCollisionRight(1)){ xVel = 1;}if (isCollisionLeft(1)){ xVel = -1;}if (isCollisionTop(1) and isCollisionBottom(1) and status != CRAWL){ status = CRAWL; if (oCharacter.x < x+16) xVel = -1; else xVel = 1;}dist = distance_to_object(oCharacter)if (squirtTimer > 0) squirtTimer -= 1;if (status == IDLE){ if (sprite_index != sGiantSpiderFlip) sprite_index = sGiantSpider; alarm[0] = rand(5,20); if (squirtTimer == 0) status = SQUIRT; else status = RECOVER;}else if (status == CRAWL){ sprite_index = sGiantSpiderCrawl; if (not isCollisionTop(1) or not isCollisionBottom(1)) status = IDLE; else if (isCollisionRight(1)) xVel = -1; else if (isCollisionLeft(1)) xVel = 1;}else if (status == SQUIRT){ sprite_index = sGiantSpiderSquirt; if (image_index >= 5 and squirtTimer == 0) { instance_create(x+16, y+16, oWebBall); squirtTimer = rand(100,1000); }}else if (status == RECOVER){ if (isCollisionBottom(1)) xVel = 0;}else if (status == BOUNCE and dist < 120){ sprite_index = sGiantSpiderJump; if (isCollisionBottom(1)) { sprite_index = sGiantSpider; yVel = -1 * rand(3,6); if (oCharacter.x < x+16) { xVel = -2.5; } else { xVel = 2.5; } playSound(global.sndSpiderJump); if (rand(1,4) == 1) { status = IDLE; xVel = 0; yVel = 0; } }}else if (status != DROWNED){ status = IDLE; //xVel = 0;}if (isCollisionTop(1)) yVel = 1;/*if (isCollisionLeft(1) or isCollisionRight(1)){ xVel = -xVel;}*///if (isCollisionSolid())// y -= 2;}