objects/oGiantSpider/alarm_0.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oGiantSpider's alarm 0 event, 18 lines of GML.
if (sprite_index != sGiantSpiderSquirt){ status = BOUNCE; sprite_index = sGiantSpiderJump; if (isCollisionBottom(1)) { sprite_index = sGiantSpider; yVel = -1 * rand(2,5); if (oCharacter.x < x+16) { xVel = -2.5; } else { xVel = 2.5; } }}