objects/oDark/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDark's create event, 16 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====n = rand(1,100);if (room_get_name(room) != "rIntro"){ if (n < 20) sprite_index = sDarkGold; else if (n < 30) sprite_index = sDarkGoldBig; else if (isLevel() and x > 1 and x < room_width-16 and y > 1 and y < room_height-16) { if (rand(1,40) == 1) instance_create(x+8, y+8, oSapphireBig); else if (rand(1,60) == 1) instance_create(x+8, y+8, oEmeraldBig); else if (rand(1,80) == 1) instance_create(x+8, y+8, oRubyBig); else if (rand(1,1200) == 1) scrGenerateItem(x+8, y+8, 2); }}