SpelunkyFan wiki

objects/oDark/destroy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oDark's destroy event, 31 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (not cleanDeath and not global.cleanSolids){    instance_create(x+8+rand(0,8)-rand(0-8), y+8+rand(0,8)-rand(0-8), oRubbleDark);    instance_create(x+8+rand(0,8)-rand(0-8), y+8+rand(0,8)-rand(0-8), oRubbleDarkSmall);    instance_create(x+8+rand(0,8)-rand(0-8), y+8+rand(0,8)-rand(0-8), oRubbleDarkSmall);        if (sprite_index == sDarkGold)    {        for (i = 0; i < 3; i += 1)        {            gold = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,4)-rand(0,4), oGoldChunk);            gold.xVel = rand(0,3) - rand(0,3);            gold.yVel = rand(2,4) * 1;        }    }    if (sprite_index == sDarkGoldBig)    {        for (i = 0; i < 3; i += 1)        {            gold = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,4)-rand(0,4), oGoldChunk);            gold.xVel = rand(0,3) - rand(0,3);            gold.yVel = rand(2,4) * 1;        }        gold = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,4)-rand(0,4), oGoldNugget);        gold.xVel = rand(0,3) - rand(0,3);        gold.yVel = rand(2,4) * 1;    }}