Big Emerald
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For the small gem, see Emerald.
The Big Emerald is a gem in Spelunky Classic worth $800 in the Mines and more deeper down, buried in rock, lying in nooks and left by Jars and bosses.
It's the cheapest of the three big gems, below the Big Sapphire and the Big Ruby, and worth four times a small Emerald. Level generation buries Big Emeralds in rock and sets them in nooks in every area, and Jars, Chests and a few monsters let them out. The player collects one by touching it; a Ghost that touches one turns it into a Diamond.
Value
#A Big Emerald's base value is $800, and it's worth a quarter of that more for each area past the Mines, the code counting Olmec's Lair as an area of its own [2] [3]:
| Area | Value |
|---|---|
| The Mines | $800 |
| The Jungle | $1,000 |
| The Ice Caves | $1,200 |
| The Temple | $1,400 |
| Olmec's Lair | $1,600 |
Locations
#In the rock
#Each block of rock that isn't a gold vein (71 in 100 aren't) and isn't on the level's edge rolls for a big gem inside it. The Big Emerald's roll comes once the Big Sapphire's fails:
| Area | Chance for each block | |
|---|---|---|
| The Mines | 1 in 120, once the Big Sapphire's 1 in 100 fails | [4] |
| The Jungle | 1 in 100, once the Big Sapphire's 1 in 80 fails | [5] |
| The Ice Caves | 1 in 60, once the Big Sapphire's 1 in 40 fails | [6] |
| The Temple and Olmec's Lair | 1 in 80, once the Big Sapphire's 1 in 60 fails | [7] |
The Tutorial's bricks roll as the Mines' do [8]. In the Temple, one block of rock in 100 is the Jungle's earth, which rolls at the Jungle's odds, and one in ten a stone block, which holds no gem [9] [10]. The City of Gold's temple blocks are gold instead, and don't roll for gems [11], but its blocks of earth still do [12]. A buried gem stays where it is, hidden behind the rock, until the block around it is destroyed, by a Bomb or a Mattock for instance; then it drops out. With the Spectacles or the Udjat Eye, treasure is drawn in front of the rock, so the buried gems show through it [13].
On the ground
#Level generation gives each block outside a shop with open space above it, away from the entrance, the exit and a Golden Idol, a roll for what lies on it, in every area, once its rolls for a Rock (1 in 100) and a Jar (1 in 40) fail [14]. A big gem comes late in it:
| Spot | Chance | |
|---|---|---|
| A nook one block high with a wall beside it | 1 in 6, once the rolls for a Web, a Crate (1 in 10), a Chest (1 in 15), a Damsel (1 in 8), bones, a Gold Bar (1 in 3) and Gold Bars (1 in 6) fail | [15] |
| A gap one block wide between two walls | 1 in 8, once the rolls for a web, a Gold Bar (1 in 4), Gold Bars (1 in 8) and bones fail | [16] |
| The City of Gold's treasure vaults | 1 in 60, once the rolls for a Big Ruby (1 in 120) and a Big Sapphire (1 in 80) fail; otherwise Gold Bars | [17] |
| Some of Olmec's Lair's tiles | 1 in 6, once the rolls for a Chest (1 in 15) and Gold Bars (1 in 6) fail | [18] |
| A grave on a Jungle graveyard level (the Restless Dead), in the block under it | 1 in 6, once the rolls for a Gold Nugget (1 in 2) and a Big Sapphire (1 in 4) fail | [19] |
On a Mines level that's still to place the Udjat Eye's locked chest, a nook that gets no web rolls for the
chest and nothing else [20]. On a level with the chest, level
generation then turns one treasure that isn't inside rock, picked at random, into the chest's key
[21] [12]. The Tutorial has one lying on a high ledge
[22], and the
level editor's 5 tile is one [23].
Dropped
#| Source | Chance | |
|---|---|---|
| A Jar broken | 1 in 12, once the rolls for a Gold Chunk (1 in 3) and a Gold Nugget (1 in 6) fail | [24] |
| A Chest opened | 1 in 4 a big gem, with the small ones, and one chance in three it's a Big Emerald | [25] |
| A Giant Spider killed | One to three big gems, each a Big Emerald one chance in three | [26] |
| An Alien Boss killed | Four big gems, each a Big Emerald one chance in three | [27] |
| The Lady Xoc statue, in the City of Gold | Two of its blocks, each dropping two when it's destroyed | [28] [29] [12] |
Collecting
#The player collects a Big Emerald by touching it while he isn't stunned or dead; the one he takes is the treasure nearest him, one a step [30]. It's made uncollectable, and its own alarm, set to 20 steps (0.67 seconds) when it's made, makes it collectable [31] [32], so one fresh out of a Jar, a Chest or a monster lies a moment before the player can take it. In the clip, the player climbs to a high ledge of the Tutorial and runs along it over a Big Emerald, a Big Sapphire and a Big Ruby, collecting each as he touches it [33].
In the second clip, a whipped Jar lets out a Big Emerald and a Gold Chunk, and the player walks over them: his money goes up by $900, the Big Emerald's $800 and the chunk's $100 [34]. It lets out two treasures because a whipped Jar rolls its contents twice (Double Jar roll).
Its value shows under his money and is counted into it after a short pause; whatever is left is counted at once when he leaves the level [35] [36]. A gem plays its own sound, where gold plays the coin's [37], and the screen between levels shows each Big Emerald collected on the level [38].
A loose one falls and comes to rest like other treasure, moving only while it's on the screen; a Web it falls into holds it, and lava it sinks into destroys it [39] [40].
The Ghost. A Ghost that touches a Big Emerald turns it into a Diamond, in the same place [41]. The Ghost drifts through walls, so it does this to gems still buried in the rock too [42] [12].
Trivia
#- Only the three big gems have code for a Ghost's touch, so a Ghost passes over the small gems, gold and a Diamond and leaves them as they are [41].
FAQ
#- How much is a Big Emerald worth in Spelunky Classic?
$800 in the Mines, $1,000 in the Jungle, $1,200 in the Ice Caves, $1,400 in the Temple and $1,600 in Olmec's Lair: four times a small Emerald, and the least of the big gems.
- Where do you find Big Emeralds in Spelunky Classic?
Buried in the rock of every area, lying in nooks and gaps, and in Jars, Chests and the Jungle's graves. The Giant Spider and the Alien Boss leave big gems when they die, the Lady Xoc statue in the City of Gold holds four, and the Tutorial has one on a ledge.
- How do you get a Big Emerald out of the rock in Spelunky Classic?
By destroying the block it's in, with a Bomb or a Mattock: it's inside the block, hidden, and drops out when the block is gone. Spectacles and the Udjat Eye show buried gems through the rock.
- What happens if the Ghost touches a Big Emerald in Spelunky Classic?
It becomes a Diamond, worth $5,000 in the Mines instead of $800, even if it's still inside a block.
See also
#References
#objects/oEmeraldBig/create.gml:8objects/oPlayer1/step.gml:1996scripts/scrInitLevel.gml:24-29objects/oBrick/create.gml:7-13objects/oLush/create.gml:5-12objects/oDark/create.gml:3-12objects/oTemple/create.gml:5-13scripts/isLevel.gml:7scripts/scrRoomGen4.gml:317-322objects/oBlock/create.gml:1-4objects/oTemple/create.gml:7-10- Quirk 1 (docs/quirks.md)
objects/oTreasure/step.gml:63-67scripts/scrTreasureGen.gml:27-46scripts/scrTreasureGen.gml:48-93scripts/scrTreasureGen.gml:95-114scripts/scrRoomGen4.gml:364-370scripts/scrRoomGen5.gml:177-189scripts/scrEntityGen.gml:196-202scripts/scrTreasureGen.gml:56-64scripts/scrEntityGen.gml:108-141- Room
rTutorial, as the room editor placed it scripts/scrCreateTileObj.gml:269-272objects/oJar/destroy.gml:17-19objects/oPlayer1/step.gml:594-605objects/oGiantSpider/step.gml:16-29objects/oAlienBoss/step.gml:9-25scripts/scrRoomGen4.gml:378-393objects/oXocBlock/destroy.gml:24-27objects/oPlayer1/step.gml:1990-2016objects/oEmeraldBig/create.gml:6-7objects/oEmeraldBig/alarm_0.gml:1- Clip big-emerald/tutorial
- Clip jar/whip
objects/oPlayer1/step.gml:1953-1971objects/oPlayer1/other_animation_end.gml:46-50objects/oPlayer1/step.gml:2000-2014objects/oTransition/alarm_0.gml:65-70objects/oTreasure/step.gml:1-79objects/oWeb/collision_oTreasure.gml:1-2objects/oEmeraldBig/collision_oGhost.gml:1-2- Replay
fidelity/replays/item-seed-2-diamond.txt
Source code
objects/oEmeraldBig/create.gmlobjects/oEmeraldBig/alarm_0.gmlobjects/oEmeraldBig/collision_oGhost.gmlobjects/oTreasure/create.gmlobjects/oTreasure/step.gmlobjects/oPlayer1/step.gmlobjects/oBrick/create.gmlobjects/oLush/create.gmlobjects/oDark/create.gmlobjects/oTemple/create.gmlscripts/scrTreasureGen.gmlscripts/scrEntityGen.gml