SpelunkyWiki

Stars Room

This page describes a secret.

The Stars Room is a bonus room of Spelunky Classic, opened by 120 kills in a game, where the player shoots angry Shopkeepers with a shotgun until they get him.

It's the third of the three secret challenges behind the trophies of the high scores room, the SHOTGUN CHALLENGE. One room, built in the room editor, of rock pillars and ledges with a Shotgun on the middle one. Shopkeepers drop in from the ceiling, angry from the start, and come faster as the kills mount; past the first kills, Spiders drop in with them. The score is the Shopkeepers killed before the player dies.

Generation

#

Getting there

#

A best of 120 kills or more puts a gold trophy third from the top of the high scores room's column of trophies, and a door to the Stars Room under it [1]. Climbing up beside it, the board reads STARS ROOM and the goal, KILL AS MANY ANGRY SHOPKEEPS AS YOU CAN BEFORE THEY GET YOU!, or LOCKED. without the kills [2]. The clip of the climb to the Sun Room passes it on the way (High scores room).

The room

#

The room editor laid out the whole room, a screen wide: the entrance at the bottom left, rock pillars and ledges, and the Shotgun on top of the middle pillar [3]. A carved star hangs on the back wall. As in every bonus room, the bricks around its edge can't be broken [4], the player has 8 hearts [5], and his bombs and ropes can't be used outside a level (Sun Room).

The challenge

#
Replays it in the game, where you can take over.Replays it in the game, to pause and scrub.
The shotgun challenge. In the Stars Room, SHOTGUN CHALLENGE BEGINS IN 3... counts down and an angry Shopkeeper drops in from the ceiling. The player climbs to the shotgun on the middle pillar and shoots, killing one Shopkeeper as more drop in. Stunned, he drops the shotgun; a Shopkeeper picks it up and shoots him dead, and FINISHED! shows over his 1 kill.

SHOTGUN CHALLENGE BEGINS IN 3... counts down at the bottom of the screen as the room starts [6]. From 100 steps in, Shopkeepers drop in from the ceiling, each at one of four places across the top at random, on a timer that shortens as the kills mount [7] [8]:

KillsA Shopkeeper every
0–9200 steps (6.67 seconds)[9]
10–19175 steps (5.83 seconds)[10]
20–29150 steps (5 seconds)[11]
30–39125 steps (4.17 seconds)[12]
40 or more100 steps (3.33 seconds)[13]

They come angry and without a shotgun [14], chasing and leaping at the player as an angry Shopkeeper does (Shopkeeper); one that touches a shotgun takes it and fires it, even the one in the player's hands [15]. From 110 steps in, every 20 steps, a roll of 1 to 100 that comes in under the kills drops a Spider at one of the same four places, so with more kills more Spiders come, and with none or one, none [16] [17].

A Shopkeeper killed there adds one to the room's kills, shown at the top beside a Shopkeeper's face, up to 99, and nothing else: he leaves no Gold Nuggets, and counts in none of the game's kills [18] [19]. His body bleeds away once it has lain still for 200 steps, the count pausing while it's thrown or sliding [20] [21].

The challenge ends when the player dies: FINISHED! comes up, then YOU SET A NEW RECORD! if the kills beat the room's best, or BETTER LUCK NEXT TIME... [22]. The kills are kept as the room's best in the high scores, which count no play, death or win for it [23] [24]. Attack (or start) goes back to the high scores room, in front of the Stars Room's door [25] [26].

In the clip, the first Shopkeeper drops in and knocks the player about while he climbs to the Shotgun. He shoots one dead as more drop in; then, stunned, he drops the Shotgun, and a Shopkeeper picks it up and shoots him with it, at 1 kill [27] [28].

Inhabitants

#
MonsterWhere
ShopkeeperDropping in from the ceiling, angry and unarmed, every 100 to 200 steps[8]
SpiderDropping in from the ceiling, a roll every 20 steps, likelier with more kills[17]

Hazards

#

The room has no traps [3]: what can hurt the player is the Shopkeepers, the Spiders, and a Shopkeeper who has picked up a shotgun.

Items and shops

#

The Shotgun on the middle pillar is the room's only item [3].

Trivia

#
  • The board's goal calls them "SHOPKEEPS" [29].

FAQ

#
How do you unlock the Stars Room in Spelunky Classic?

Kill 120 monsters in one game. The high scores room then has a gold trophy for kills, and a door beside it into the Stars Room.

What do you do in the Stars Room in Spelunky Classic?

Kill angry Shopkeepers with the room's Shotgun. They drop in from the ceiling, more often the more the player kills, and the challenge ends when he dies.

Do the Stars Room's Shopkeepers have shotguns in Spelunky Classic?

No, they come in unarmed, but one that touches a shotgun takes it and fires it: one the player has dropped, or the one in his hands.

Do the Stars Room's Shopkeepers drop gold in Spelunky Classic?

No. A Shopkeeper killed there only adds to the room's count: he leaves no Gold Nuggets and counts in none of the game's kills, and his body is gone once it has lain still for 200 steps.

See also

#
Found here

References

#
  1. objects/oHighscores/create.gml:68-84
  2. objects/oHighscores/draw.gml:67-92
  3. Room rStars, as the room editor placed it
  4. objects/oStarsRoom/create.gml:11-17
  5. objects/oStarsRoom/create.gml:1
  6. objects/oStarsRoom/draw.gml:9-17
  7. objects/oStarsRoom/create.gml:5
  8. objects/oStarsRoom/alarm_0.gml:1-22
  9. objects/oStarsRoom/alarm_0.gml:21
  10. objects/oStarsRoom/alarm_0.gml:17-20
  11. objects/oStarsRoom/alarm_0.gml:13-16
  12. objects/oStarsRoom/alarm_0.gml:9-12
  13. objects/oStarsRoom/alarm_0.gml:5-8
  14. objects/oShopkeeper2/create.gml:1-5
  15. objects/oShopkeeper/collision_oShotgun.gml:1-14
  16. objects/oStarsRoom/create.gml:8
  17. objects/oStarsRoom/alarm_11.gml:1-7
  18. objects/oShopkeeper/step.gml:479-502
  19. objects/oStarsRoom/draw.gml:7-8
  20. objects/oShopkeeper2/step.gml:1-11
  21. objects/oShopkeeper/step.gml:508
  22. objects/oGame/draw.gml:99-118
  23. objects/oPlayer1/step.gml:1909-1914
  24. scripts/scrUpdateHighscores.gml:78-117
  25. objects/oPlayer1/step.gml:907-941
  26. objects/oHighscores/create.gml:114-118
  27. Clip stars-room/shotgun
  28. Replay fidelity/replays/bonus-stars-shotgun.txt, which the clip The shotgun challenge plays
  29. objects/oHighscores/draw.gml:83-85
  30. objects/oStarsRoom/alarm_0.gml:1-4
  31. objects/oStarsRoom/alarm_11.gml:1-5

Source code

#