SpelunkyFan wiki

objects/oStarsRoom/alarm_0.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oStarsRoom's alarm 0 event, 22 lines of GML.

if (not oPlayer1.dead){    n = rand(0,3);    instance_create(32 + n*80, 0, oShopkeeper2);    if (kills >= 40)    {        alarm[0] = 100;    }    else if (kills >= 30)    {        alarm[0] = 125;    }    else if (kills >= 20)    {        alarm[0] = 150;    }    else if (kills >= 10)    {        alarm[0] = 175;    }    else alarm[0] = 200;}