objects/oShopkeeper/collision_oShotgun.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oShopkeeper's collision oShotgun event, 14 lines of GML.
if (hp > 0 and status == ATTACK and not hasGun){ with other { if (held) { oPlayer1.holdItem = 0; oPlayer1.pickupItemType = ""; held = false; } instance_destroy(); } hasGun = true;}