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objects/oShopkeeper/collision_oWhip.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oShopkeeper's collision oWhip event, 19 lines of GML.

if (not whipped){    if (other.type == "Machete")    {        hp -= other.damage;        if (bloodLeft > 0)        {            scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1);            if (hp < 0) bloodLeft -= 1;        }    }    yVel = -2;    if (other.x < x) xVel = 1;    else xVel = -1;    playSound(global.sndHit);    whipped = true;    alarm[0] = 10;    status = ATTACK;}