Accidental murder
Verified against the spelunky.ai port v0.1.10 on .
Accidental murder is a quirk of Spelunky Classic in which any Shopkeeper's death, even one by Spikes, counts as the player's kill and marks him a murderer.
Monsters killed by traps don't count as the player's kills: Spikes and the Spear Trap mark them so. The Shopkeeper's death never reads that mark. However he dies, it adds to the player's kills and makes him a murderer, which lasts the rest of the game.
What happens
#A thief who stole a cape waits on a floor past a hole with Spikes in it. The angry Shopkeeper chasing him jumps onto a block and walks off it into the hole. The Spikes kill him, yet the game counts him as the player's kill and marks the player a murderer [1].
Why
#The Shopkeeper runs the code most monsters share first, where landing on Spikes takes all his hit points and
sets countsAsKill false, as for any monster [2]. A monster's own
death reads it before it counts a kill, as the Caveman's does [3].
The Shopkeeper's doesn't [4]:
else
{
if (isRealLevel()) global.enemyKills[19] += 1;
global.shopkeepers += 1;
global.kills += 1;
global.murderer = true;objects/oShopkeeper/step.gml:487-492, from spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC (Spelunky User License v1.1b).The player is made a murderer when a Shopkeeper is crushed or found inside a solid too, and those don't ask what did it either [5]. Only the Stars bonus room's Shopkeepers are spared, where a death counts toward the room's score instead. A murderer stays one until a new game: every Shopkeeper patrols and shouts "YOU'LL PAY FOR YOUR CRIMES!", every ware is free, and each level's exit has a Shopkeeper waiting by it [6] [7].
Reproducing it
#Anger a Shopkeeper and lead him over Spikes, or die with a lit bomb beside him. The replays pin both: a thief luring an angry Shopkeeper into a hole with Spikes in it, where his hit points go and the kill, the Shopkeeper tally and the murderer mark all come on that step [8], and a bomb the dead player left killing the Shopkeeper [9]. A Tomb Lord the lava kills, by contrast, isn't counted [10].
In the port
#The spelunky.ai port reproduces it exactly: it's in docs/quirks.md's list of the 1.1 source's bugs [7], and the oracle's fingerprints of the replays pin the tallies. The Spear Trap's version is read in the code and not yet in a replay. No option turns it off.
FAQ
#- Does a Shopkeeper killed by a trap count as the player's kill in Spelunky Classic?
Yes. Every Shopkeeper's death counts as the player's kill and marks him a murderer, whatever killed the Shopkeeper: Spikes, a Spear Trap, or the player's own bomb after he's dead.
- What happens when you're a murderer in Spelunky Classic?
For the rest of the game, every Shopkeeper patrols and shouts "YOU'LL PAY FOR YOUR CRIMES!", every ware is free, and a Shopkeeper waits by each level's exit.
- Do other monsters killed by Spikes count as kills?
No. A monster the Spikes or a Spear Trap kill isn't counted as the player's kill. Only the Shopkeeper's death skips that check.
See also
#References
#- Clip quirks/shopkeeper-spikes-murderer
objects/oEnemy/step.gml:108-124objects/oCaveman/step.gml:176objects/oShopkeeper/step.gml:479-503objects/oShopkeeper/step.gml:24-68scripts/scrInitLevel.gml:245-257- Quirk 1 (docs/quirks.md)
- Replay
fidelity/replays/shop-seed-35-spikes-murderer.txt - Replay
fidelity/replays/shop-seed-11-bomb.txt - Replay
fidelity/replays/temple-seed-113.txt
Source code
objects/oShopkeeper/step.gmlobjects/oEnemy/step.gml