SpelunkyWiki

Shop Sign

For the Tutorial's and custom levels' signs, see Sign.

A Shop Sign is terrain in Spelunky Classic, the painted board over a shop's entrance that shows what the shop sells: a bomb, a pistol, a shirt, a pair of lips.

Every shop but the Black Market's Ankh shop has a sign over its entrance, a board painted with what the shop sells, so the player can tell a General Store from a Weapon Shop before he walks in. It's solid, and what breaks blocks breaks it.

How it works

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Replays it in the game, where you can take over.Replays it in the game, to pause and scrub.
A shop's sign. In the Mines, the player drops down beside a Bomb Shop's sign, a board with a bomb painted on it hanging over the shop's entrance, and walks in; the shopkeeper welcomes him.

As a shop's room is laid out, its sign tile makes the sign, and the shop's kind picks its picture [1]:

ShopThe sign shows
General StoreA sack
Bomb ShopA bomb
Weapon ShopA pistol
Clothing ShopA shirt
Rare ShopA magnifying glass
Dice HouseA die
Kissing ParlorA pair of lips

The clip shows a Bomb Shop's: the player drops down beside its sign, a bomb on a board over the entrance, and walks in, and the shopkeeper welcomes him [2].

A Bomb, a Mattock or a rolling Boulder breaks a sign, and its destroy event, its own, makes rubble and nothing else [3]. Breaking it doesn't by itself anger the Shopkeeper: unlike the shop's walls and floor, the sign isn't marked as part of the shop, and its destroy event doesn't run the check the walls' does [4] [5]. A lit bomb in the shop within 96 pixels of him angers him anyway, before it goes off [6] (Every Shopkeeper angered by one bomb).

Locations

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Every area's room script makes shop signs the same way: the Mines' [1], the Jungle's [7], the Ice Caves' [8], the Temple's [9], the Black Market's, which has no Kissing Parlor [10], and a Yeti lair's [11]. The level editor has no tile for it. The Black Market's Ankh shop, a room open only from above, has no sign [12].

FAQ

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How do you tell what a shop sells in Spelunky Classic?

By the sign over its entrance: a sack for a General Store, a bomb for a Bomb Shop, a pistol for a Weapon Shop, a shirt for a Clothing Shop, a magnifying glass for a Rare Shop, a die for the Dice House and a pair of lips for the Kissing Parlor.

Does breaking a shop's sign anger the shopkeeper in Spelunky Classic?

Not by itself: breaking the shop's walls or floor does, but the sign isn't marked as one of them. A Mattock breaks it with no trouble, but a lit Bomb in the shop near the Shopkeeper angers him before it goes off, whatever it's thrown at.

Does every shop have a sign in Spelunky Classic?

Every shop but one: the Black Market's Ankh shop, a room with no entrance of its own, has none.

See also

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References

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  1. scripts/scrRoomGen.gml:437-447
  2. Clip shop-sign/bomb-shop
  3. objects/oSign/destroy.gml:1-9
  4. scripts/scrRoomGen.gml:413-426
  5. objects/oSolid/destroy.gml:1-7
  6. objects/oBomb/step.gml:6-17
  7. scripts/scrRoomGen2.gml:452-462
  8. scripts/scrRoomGen3.gml:379-389
  9. scripts/scrRoomGen4.gml:481-491
  10. scripts/scrRoomGenMarket.gml:347-356
  11. scripts/scrRoomGenYeti.gml:398-408
  12. scripts/scrRoomGenMarket.gml:112-116

Source code

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