objects/oSolid/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oSolid's destroy event, 35 lines of GML.
if (shopWall){ with oShopkeeper { scrShopkeeperAnger(1); }}if (collision_point(x+8, y-1, oSpikes, 0, 0)){ obj = instance_place(x+8, y-1, oSpikes); with obj { instance_destroy(); }}if (collision_point(x+8, y-1, oTikiTorch, 0, 0)){ obj = instance_place(x+8, y-1, oTikiTorch); with obj { instance_destroy(); }}if (collision_point(x+8, y-1, oGrave, 0, 0)){ obj = instance_place(x+8, y-1, oGrave); with obj { instance_destroy(); }}if (collision_point(x+8, y+18, oLampRed, 0, 0)){ obj = instance_place(x+8, y+16, oLampRed); with obj { instance_create(x+8, y+12, oLampRedItem); instance_destroy(); }}if (collision_point(x+8, y+18, oLamp, 0, 0)){ obj = instance_place(x+8, y+16, oLamp); with obj { instance_create(x+8, y+12, oLampItem); instance_destroy(); }}global.checkWater = true;