SpelunkyFan wiki

objects/oSolid/destroy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oSolid's destroy event, 35 lines of GML.

if (shopWall){    with oShopkeeper    {        scrShopkeeperAnger(1);    }}if (collision_point(x+8, y-1, oSpikes, 0, 0)){    obj = instance_place(x+8, y-1, oSpikes);    with obj { instance_destroy(); }}if (collision_point(x+8, y-1, oTikiTorch, 0, 0)){    obj = instance_place(x+8, y-1, oTikiTorch);    with obj { instance_destroy(); }}if (collision_point(x+8, y-1, oGrave, 0, 0)){    obj = instance_place(x+8, y-1, oGrave);    with obj { instance_destroy(); }}if (collision_point(x+8, y+18, oLampRed, 0, 0)){    obj = instance_place(x+8, y+16, oLampRed);    with obj { instance_create(x+8, y+12, oLampRedItem); instance_destroy(); }}if (collision_point(x+8, y+18, oLamp, 0, 0)){    obj = instance_place(x+8, y+16, oLamp);    with obj { instance_create(x+8, y+12, oLampItem); instance_destroy(); }}global.checkWater = true;