Vine
For the Mines' and the Temple's, see Ladder.
A Vine is terrain in Spelunky Classic, a climbing plant hanging in the Jungle's rooms that the player climbs as he would a ladder, and where Monkeys wait.
Vines hang in the Jungle's rooms, whose room script makes a vine from each tile that would be a Ladder in the Mines', and in the Black Market. To the code a vine is a kind of ladder, so everything about climbing one is the same, but its top: a ladder's top is a rung to stand on, and a vine's isn't. Monkeys start out on them.
How it works
#The player climbs a vine exactly as he does a ladder: up in front of it, standing or in the air, takes hold, up and down climb it at 1 pixel a step, and the jump key throws him off [1] [2]. A fall doesn't count while he climbs [3]. The clip shows it in the Jungle's green rock: the player climbs a vine hanging past a ledge, jumps off toward the ledge at its top, catches its edge and pulls himself up.
A vine's top is a kind of ladder, not of ladder top, so it's climbed like the rest of the vine and isn't a platform: nothing stands on it [4]. How a vine looks is set when the level is built: its top block is drawn as the vine's source and its bottom block as its end [5].
Locations
#| Where | How | |
|---|---|---|
| The Jungle | Every ladder tile of its room templates is a vine | [4] |
| The Black Market | Its ordinary ladder tiles; it has ladders of its own too | [6] |
The Sun Room has vines the room editor placed [7]. In custom levels they're the
level editor's tiles v (a vine) and t (a vine top)
[8].
Interactions
#- Monkeys. Level generation puts a Monkey on each block of vine with a 1 in 15 chance [9]. It climbs up and down its vine, turning where the vine ends, and leaps off at a player below it [10].
- Bombs don't destroy vines, which aren't solid, as they don't destroy ladders [11].
Tips
#- A vine is safe to climb down however long it is, as a ladder is: a fall doesn't count while the player climbs.
- With no top to stand on, a vine that ends below a ledge is left by jumping off toward the ledge, as the clip does.
FAQ
#- How do you climb vines in Spelunky Classic?
As a ladder: by pressing up in front of one, standing or in the air, near its middle. Up and down then climb it, and the jump key jumps off.
- Why are there Monkeys on vines in Spelunky Classic?
Level generation puts a Monkey on a block of vine with a 1 in 15 chance. It climbs up and down the vine until the player comes near below it, then leaps at him.
- Can you stand on top of a vine in Spelunky Classic?
No. A ladder's top is a rung to stand on, but a vine's top is only more vine: the player climbs it, or falls past it.
See also
#References
#scripts/characterStepEvent.gml:185-236scripts/characterStepEvent.gml:606-633objects/oPlayer1/step.gml:254-267scripts/scrRoomGen2.gml:349-350scripts/scrSetupWalls.gml:437-455scripts/scrRoomGenMarket.gml:262-265- Room
rSun, as the room editor placed it scripts/scrCreateTileObj.gml:81-88scripts/scrEntityGen.gml:321-324objects/oMonkey/step.gml:146-185objects/oExplosion/collision_oSolid.gml:1-31