SpelunkyFan wiki

objects/oExplosion/collision_oSolid.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oExplosion's collision oSolid event, 31 lines of GML.

if (isLevel("rTutorial") or (x > view_xview[0]-16 and x < view_xview[0] + view_wview[0]+16 and     y > view_yview[0]-16 and y < view_yview[0] + view_hview[0]+16)){    with other    {        repeat (2)        {            tile = tile_layer_find(3, x+1, y-1);            if (tile) tile_delete(tile);        }        tile = tile_layer_find(3, x+1, y+16);        if (tile) tile_delete(tile);            if (not invincible) instance_destroy();    }    with oTreasure    {        state = 1;    }    with oSpikes    {        if (not collision_point(x, y+16, oSolid, 0, 0))        {            instance_destroy();        }    }//global.checkWater = true;}