SpelunkyFan wiki

objects/oExplosion/collision_oBoulder.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oExplosion's collision oBoulder event, 13 lines of GML.

for (i = 0; i < 3; i += 1){    rubble = instance_create(other.x+rand(0,15)-rand(0,15), other.y+rand(0,15)-rand(0,15), oRubble);    rubble.sprite_index = sRubbleTan;    if (rand(1,3) == 1) instance_create(other.x+rand(0,15)-rand(0,15), other.y+rand(0,15)-rand(0,15), oRock);}for (i = 0; i < 6; i += 1){    rubble = instance_create(other.x+rand(0,15)-rand(0,15), other.y+rand(0,15)-rand(0,15), oRubbleSmall);    rubble.sprite_index = sRubbleTanSmall;}with other { instance_destroy(); }