objects/oExplosion/collision_oEnemy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oExplosion's collision oEnemy event, 19 lines of GML.
if (other.type == "Magma Man"){ with other { flame = instance_create(x+8, y-4, oMagma); flame.yVel = -rand(1,3); flame = instance_create(x+8, y-4, oMagma); flame.yVel = -rand(1,3); instance_destroy(); }}else if (not other.invincible){ other.hp -= 30; if (x < other.x) other.xVel = rand(4,6); else other.xVel = -rand(4,6); other.yVel = -6; other.burning = 50;}