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Rope Pile

The Rope Pile is an item in Spelunky Classic that adds 3 to the player's count when he takes it; shops sell it from $2,500.

Like a Bomb Bag, it isn't kept: taking one adds its 3 ropes to the count beside the rope icon at the top of the screen, and the pile is gone (Bombs and ropes has how the count works). The General Store and the Clothing Shop sell it, and Crates, blocks and the Yeti King give it away.

Effect

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Replays it in the game, where you can take over.Replays it in the game, to pause and scrub.
Bombs and ropes picked up. The player walks over a bomb bag, a rope pile and a bomb box, and his counts at the top of the screen go from 4 bombs and 4 ropes to 19 and 7. He throws a bomb ahead, walks back and throws a rope up, and each takes one from its count.

A free Rope Pile is taken as soon as the player touches it, unless he's dead or stunned or the pile is inside a block: his ropes go up by 3, a flashing "+ROPE" rises from where the pile was, and the message "YOU GOT 3 MORE ROPES!" shows [1]. Paying for one, or carrying one out of its shop, does the same [3]. A count above 99 is cut back to 99 at the start of his next step [4]. In the clip, the player walks over a Bomb Bag, a Rope Pile and a Bomb Box, and his ropes go from 4 to 7 at the pile [5].

One for sale is picked up as any ware is, and stays in the player's hands until he pays: the Shopkeeper names its price [6] [7].

Obtaining

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SourceChance
General Store1 in 3 for each ware, once the rolls for a Mattock, Climbing Gloves and a Compass fail[8]
Clothing Shop1 in 20 on a ware's first try, 1 in 19 on its second, and so on[9]
A Crate1 in 2, once every other item's roll, from a Jetpack's 1 in 500 to a Parachute's 1 in 10, fails[10]
Buried in a block1 in 19 of the items buried in blocks[11]
A Yeti King1 in 2 for each of the four items it leaves, once its 1 in 12 for Spike Shoes fails[12]

Each shop adds 10% of the base price for each level past the second [13]. Shops are made from level 2 on [14], and level 16, Olmec's Lair, has none:

Area1st level2nd level3rd level4th level
The Mines—$2,500$2,750$3,000
The Jungle$3,250$3,500$3,750$4,000
The Ice Caves$4,250$4,500$4,750$5,000
The Temple$5,250$5,500$5,750—
Replays it in the game, where you can take over.Replays it in the game, to pause and scrub.
Crate opened into ropes. The player walks onto a crate and opens it. It holds a pile of rope, which appears under him and is collected at once: his ropes go from 4 to 7.

A Crate's item appears where the player stands as he opens it, so a Rope Pile out of one is taken at once: in the clip, a Crate gives him 3 more ropes on the step he opens it [15] [16]. Every block of rock away from the level's edges that isn't gold and holds no gem has a 1 in 1200 chance of hiding an item, one of nineteen at random [17] [11]. In custom levels, it's the level editor's tile R [18].

Replays it in the game, where you can take over.Replays it in the game, to pause and scrub.
Yeti King bombed. The player drops a bomb at the Yeti King's feet while it yells, and runs. The explosion kills it, and it bursts into bones, Big Sapphires and a rope pile.

A Yeti King that dies leaves four items, each Spike Shoes one time in twelve, and otherwise a Big Sapphire or a Rope Pile at even odds, thrown up and out from where it fell [12]. In the clip, a bomb kills one, and it bursts into bones, Big Sapphires and a Rope Pile [19].

Carrying one out of a shop without paying adds its ropes and angers the Shopkeeper, as with any ware (General Store) [20].

Interactions

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  • Blocks. A Rope Pile buried in a block isn't taken until the block is broken [21].
  • Bombs. An explosion throws a Rope Pile aside, as it does most items, and knocks one out of the player's hands [22].

Tips

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  • Near the cap, a pile adds what it can: at 97 ropes, one takes the count to 99, and the third rope is lost.

Trivia

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  • Its price in a shop reads "EXTRA ROPE FOR $2500." on level 2, but from level 3 on, when the price is raised, the message is made again from the item's name, "A ROPE PILE FOR $2750.", as the Rope Pile has no shop description of its own (A Spectacles for sale) [6] [23] [24].
  • The game has an item object nothing makes, oRopeBag, drawn with the sprite of a rope's end, whose type is "Bomb Bag" [25] [24].

FAQ

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How many ropes are in a Rope Pile in Spelunky Classic?

3. The pickup message says "YOU GOT 3 MORE ROPES!", and the count can't go past 99.

How much does a Rope Pile cost in Spelunky Classic?

$2,500 on level 2, the first with shops, and 10% of that more on each level after it, up to $5,750 on level 15. General Stores and Clothing Shops sell it.

Where do you find Rope Piles in Spelunky Classic?

In shops, and free in Crates: once every rarer item's roll fails, a Crate holds a Rope Pile or a Bomb Bag at even odds. They're also among the items buried in blocks, and each of the four items a Yeti King leaves can be one.

Is there a rope shop in Spelunky Classic?

No. The General Store and the Clothing Shop are the only shops that sell Rope Piles; no shop sells single ropes.

See also

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Damages

References

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  1. objects/oPlayer1/step.gml:2052-2066
  2. objects/oRopePile/create.gml:7
  3. scripts/scrStealItem.gml:103-114
  4. objects/oPlayer1/step.gml:10-11
  5. Clip bombs-and-ropes/pickups
  6. objects/oRopePile/create.gml:7-8
  7. objects/oPlayer1/step.gml:1359-1389
  8. scripts/scrShopItemsGen.gml:156-176
  9. scripts/scrShopItemsGen.gml:68-74
  10. objects/oPlayer1/step.gml:617-635
  11. scripts/scrGenerateItem.gml:63-89
  12. objects/oYetiKing/step.gml:23-40
  13. scripts/scrShopItemsGen.gml:179-191
  14. scripts/scrLevelGen.gml:240
  15. objects/oPlayer1/step.gml:612-616
  16. Clip crate/rope
  17. objects/oBrick/create.gml:7-16
  18. scripts/scrCreateTileObj.gml:315-320
  19. Clip yeti-king/bomb
  20. objects/oPlayer1/step.gml:541-557
  21. objects/oPlayer1/step.gml:2055
  22. objects/oExplosion/collision_oItem.gml:30-46
  23. scripts/scrShopItemsGen.gml:182-189
  24. docs/quirks.md §1, Bugs and leftovers in the 1.1 source
  25. objects/oRopeBag/create.gml:3

Source code

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