objects/oPlayer1/step_end.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPlayer1's step end event, 10 lines of GML.
if (holdItem){ if (state == CLIMBING and (global.hasJetpack or global.hasCape)) holdItem.depth = 51; else holdItem.depth = 0;}if (state == DUCKTOHANG and sprite_index != sDuckToHangL and sprite_index != sDamselDtHL and sprite_index != sTunnelDtHL){ state = STANDING;}