objects/oPlayer1/alarm_1.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPlayer1's alarm 1 event, 48 lines of GML.
if (isRoom("rTutorial")){ // do nothing}else if (global.snakePit){ global.message = "I HEAR SNAKES... I HATE SNAKES!"; global.message2 = ""; global.messageTimer = 200;}else if (global.cemetary and global.darkLevel){ global.message = "THE DEAD ARE RESTLESS!"; global.message2 = ""; global.messageTimer = 200; if (global.lake) alarm[4] = 210;}else if (global.lake){ global.message = "I CAN HEAR RUSHING WATER..."; global.message2 = ""; global.messageTimer = 200;}else if (global.yetiLair){ global.message = "IT SMELLS LIKE WET FUR IN HERE!"; global.message2 = ""; global.messageTimer = 200;}else if (global.alienCraft){ global.message = "THERE'S A PSYCHIC PRESENCE HERE!"; global.message2 = ""; global.messageTimer = 200;}else if (global.cityOfGold){ global.message = "IT'S THE LEGENDARY CITY OF GOLD!"; global.message2 = ""; global.messageTimer = 200; if (global.sacrificePit) alarm[4] = 210;}else if (global.sacrificePit){ global.message = "I CAN HEAR PRAYERS TO KALI!"; global.message2 = ""; global.messageTimer = 200;}