objects/oPlayer1/alarm_4.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPlayer1's alarm 4 event, 12 lines of GML.
if (global.lake){ global.message = "YOU HEAR RUSHING WATER..."; global.message2 = ""; global.messageTimer = 200;}else if (global.sacrificePit){ global.message = "I CAN HEAR PRAYERS TO KALI!"; global.message2 = ""; global.messageTimer = 200;}