SpelunkyFan wiki

objects/oPlayer1/collision_oBlood.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oPlayer1's collision oBlood event, 17 lines of GML.

if (global.hasKapala and other.collectible){    global.bloodLevel += 1;    instance_create(other.x, other.y, oBloodSpark);    with other { instance_destroy(); }        if (global.bloodLevel > 8)    {        global.bloodLevel = 0;        global.plife += 1;        instance_create(x, y-8, oHeart);        playSound(global.sndKiss);    }        if (redColor < 55) redColor += 5;    redToggle = false;}