objects/oPlayer1/collision_oBlood.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPlayer1's collision oBlood event, 17 lines of GML.
if (global.hasKapala and other.collectible){ global.bloodLevel += 1; instance_create(other.x, other.y, oBloodSpark); with other { instance_destroy(); } if (global.bloodLevel > 8) { global.bloodLevel = 0; global.plife += 1; instance_create(x, y-8, oHeart); playSound(global.sndKiss); } if (redColor < 55) redColor += 5; redToggle = false;}