SpelunkyFan wiki

objects/oManTrap/collision_oShopkeeper.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oManTrap's collision oShopkeeper event, 24 lines of GML.

if (status != STUNNED and status != EATING){    xVel = 0;    status = EATING;    if (other.x > x) facing = RIGHT;    else facing = LEFT;    sprite_index = sManTrapEatShopkeeperL;    if (other.hp > 0) ateShopkeeper = true;        with other    {        if (hasGun)        {            obj = instance_create(x+8, y+8, oShotgun);            obj.yVel = rand(4,6);            if (xVel < 0) obj.xVel = -1 * rand(4,6);            else obj.xVel = rand(4,6);            obj.cost = 0;            obj.forSale = false;            hasGun = false;        }        instance_destroy();    }}