SpelunkyFan wiki

objects/oManTrap/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oManTrap's collision oCharacter event, 63 lines of GML.

if (abs(other.x-(x+8)) > 8){    // do nothing}else if ((global.hasSpikeShoes or status == EATING) and not other.dead and not other.stunned and (other.state == 15 or other.state == 16) and other.y < y+5 and not other.swimming){    other.yVel=-6-0.2*other.yVel    if (global.hasSpikeShoes) { hp -= (3 * (floor(other.fallTimer/16)+1)); if (not bloodless) instance_create(other.x, other.y+8, oBlood); }    else hp -= (1 * (floor(other.fallTimer/16)+1));    other.fallTimer = 0;    countsAsKill = true;    status = STUNNED;    counter = stunTime;    yVel = -6;    if (other.x < x+8) xVel += 1;    else xVel -= 1;    image_speed = 0.5;    playSound(global.sndHit);}else if (other.visible and other.invincible == 0){    if (status != STUNNED and status != EATING)    {        xVel = 0;        status = EATING;        if (other.x > x+8) facing = RIGHT;        else facing = LEFT;        if (global.isDamsel)        {            sprite_index = sManTrapEatDamselL;        }        else if (global.isTunnelMan)        {            sprite_index = sManTrapEatTunnelL;        }        else        {            sprite_index = sManTrapEatL;        }                other.visible = false;        other.invincible = 9999;        other.bounced = true;        global.plife = -99;        playSound(global.sndDie);        global.drawHUD = false;        if (isRealLevel()) global.enemyDeaths[10] += 1;                        if (other.holdItem)        {            if (held) held = false;            else            {                other.holdItem.held = false;                if (facing == LEFT) other.holdItem.xVel = -2;                else other.holdItem.xVel = 2;                other.holdItem.yVel = -4;            }            other.holdItem = 0;            other.pickupItemType = "";        }    }}