objects/oManTrap/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oManTrap's collision oCharacter event, 63 lines of GML.
if (abs(other.x-(x+8)) > 8){ // do nothing}else if ((global.hasSpikeShoes or status == EATING) and not other.dead and not other.stunned and (other.state == 15 or other.state == 16) and other.y < y+5 and not other.swimming){ other.yVel=-6-0.2*other.yVel if (global.hasSpikeShoes) { hp -= (3 * (floor(other.fallTimer/16)+1)); if (not bloodless) instance_create(other.x, other.y+8, oBlood); } else hp -= (1 * (floor(other.fallTimer/16)+1)); other.fallTimer = 0; countsAsKill = true; status = STUNNED; counter = stunTime; yVel = -6; if (other.x < x+8) xVel += 1; else xVel -= 1; image_speed = 0.5; playSound(global.sndHit);}else if (other.visible and other.invincible == 0){ if (status != STUNNED and status != EATING) { xVel = 0; status = EATING; if (other.x > x+8) facing = RIGHT; else facing = LEFT; if (global.isDamsel) { sprite_index = sManTrapEatDamselL; } else if (global.isTunnelMan) { sprite_index = sManTrapEatTunnelL; } else { sprite_index = sManTrapEatL; } other.visible = false; other.invincible = 9999; other.bounced = true; global.plife = -99; playSound(global.sndDie); global.drawHUD = false; if (isRealLevel()) global.enemyDeaths[10] += 1; if (other.holdItem) { if (held) held = false; else { other.holdItem.held = false; if (facing == LEFT) other.holdItem.xVel = -2; else other.holdItem.xVel = 2; other.holdItem.yVel = -4; } other.holdItem = 0; other.pickupItemType = ""; } }}