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objects/oSpringTrap/collision_oPlayer1.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oSpringTrap's collision oPlayer1 event, 15 lines of GML.

if (status == IDLE and abs(other.x-(x+8)) < 6 and counter = 0){    if (other.state <= 13 and other.sprite_index != sPExit and other.sprite_index != sDamselExit)    {        sprite_index = sSpringTrapSprung;        playSound(global.sndBoing);        status = SPRUNG;        with other        {            y -= 16;            yVel = -16;        }        counter = 10;    }}