SpelunkyFan wiki

objects/oSpringTrap/collision_oEnemy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oSpringTrap's collision oEnemy event, 14 lines of GML.

if (status == IDLE and abs(other.x-x) < 6 and counter = 0 and not other.flying){    sprite_index = sSpringTrapSprung;    playSound(global.sndBoing);    status = SPRUNG;    with other    {        y -= 16;        yVel = -8;        if (facing == 0) xVel -= 1;        else xVel += 1;    }    counter = 10;}