objects/oSpringTrap/collision_oItem.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oSpringTrap's collision oItem event, 19 lines of GML.
if (status == IDLE and abs(other.x-(x+8)) < 6 and not other.held and counter = 0 and other.active){ sprite_index = sSpringTrapSprung; playSound(global.sndBoing); status = SPRUNG; with other { y -= 24; yVel = -8; if (type == "Damsel") { if (facing == 18) xVel -= 1; else xVel += 1; } } counter = 10;}