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objects/oSpringTrap/collision_oItem.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oSpringTrap's collision oItem event, 19 lines of GML.

if (status == IDLE and abs(other.x-(x+8)) < 6 and not other.held and counter = 0 and    other.active){    sprite_index = sSpringTrapSprung;    playSound(global.sndBoing);    status = SPRUNG;    with other    {        y -= 24;        yVel = -8;        if (type == "Damsel")        {            if (facing == 18) xVel -= 1;            else xVel += 1;        }            }    counter = 10;}