objects/oPDummy/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPDummy's create event, 20 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====// dummy actor for transitions and endingTRANSITION = 0;START = 1;END = 2;LAVA = 3;STOPPED = 99;status = 0;yVel = 0;if (global.isDamsel) sprite_index = sDamselRunL;else if (global.isTunnelMan) sprite_index = sTunnelRunL;else sprite_index = sRunLeft;LEFT = 0;RIGHT = 1;facing = RIGHT;