SpelunkyFan wiki

objects/oPDummy/alarm_1.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oPDummy's alarm 1 event, 6 lines of GML.

oBigChest.sprite_index = sBigChestOpen;treasure = instance_create(oBigChest.x, oBigChest.y, oBigTreasure);treasure.yVel = -4;treasure.xVel = -3;playSound(global.sndClick);alarm[2] = 20;