objects/oMagmaMan/collision_oEnemy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMagmaMan's collision oEnemy event, 19 lines of GML.
if (other.type != "Magma Man"){ other.yVel = -4; if (x < other.x) other.xVel = -3; else other.xVel = 3; if (other.status != 98) playSound(global.sndFlame); with other { burning = 100; hp -= 2; if (type != "Tomb Lord" and type != "Yeti King") { status = 98; counter = 50; } }}