SpelunkyFan wiki

objects/oMagmaMan/collision_oBomb.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oMagmaMan's collision oBomb event, 18 lines of GML.

if (other.sprite_index != sBombArmed){    with other    {        sprite_index = sBombArmed;        image_speed = 1;        alarm[1] = rand(8,12);    }}if (other.x < x) other.xVel = -rand(2,4);else other.xVel = rand(2,4);if (other.y < y) other.yVel = -rand(2,4);if (other.held){    if (oCharacter) oCharacter.holdItem = 0;}