objects/oMagmaMan/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMagmaMan's collision oCharacter event, 22 lines of GML.
if (other.invincible == 0){ other.blink = 30; other.invincible = 30; other.stunned = true; other.stunTimer = 20; other.burning = 100; other.yVel = -4; if (other.x < x) other.xVel = -6; else other.xVel = 6; instance_create(other.x, other.y, oBlood); if (global.plife > 0) { global.plife -= 2; if (global.plife <= 0 and isRealLevel()) global.enemyDeaths[21] += 1; } playSound(global.sndHurt); playSound(global.sndFlame);}