objects/oGhost/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oGhost's step event, 28 lines of GML.
if (hp < 1){ //global.bats += 1; global.kills += 1; instance_destroy();}dir = 0;dist = point_distance(x+8, y+8, oCharacter.x, oCharacter.y);if (status == IDLE){ // do nothing}else if (status == ATTACK){ dir = point_direction(x+8, y+8, oCharacter.x, oCharacter.y) x += 1 * cos(degtorad(dir)); y += -1 * sin(degtorad(dir)); if (oCharacter.x < x+8) { if (sprite_index == sGhostRight) sprite_index = sGhostTurnLeft; } else { if (sprite_index == sGhostLeft) sprite_index = sGhostTurnRight; }}