SpelunkyFan wiki

objects/oGhost/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oGhost's collision oCharacter event, 34 lines of GML.

if (other.invincible == 0){    if (true)    {        if (isRealLevel()) global.enemyDeaths[23] += 1;        repeat(3)        {            instance_create(other.x, other.y, oBone);        }        skull = instance_create(other.x, other.y-2, oSkull);        skull.yVel = -rand(1,3);        skull.xVel = rand(0,3)-rand(0,3);        other.visible = false;        other.invincible = 9999;        other.bounced = true;        global.plife = -99;        playSound(global.sndDie);        global.drawHUD = false;                if (other.holdItem)        {            other.holdItem.held = false;            if (facing == LEFT) other.holdItem.xVel = -2;            else other.holdItem.xVel = 2;            other.holdItem.yVel = -4;            other.holdItem = 0;        }                status = IDLE;        image_speed = 0.2;        sprite_index = sGhostDisappear;        playSound(global.sndGhost);    }}