SpelunkyFan wiki

objects/oFly/collision_oEnemy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oFly's collision oEnemy event, 30 lines of GML.

if (other.type != "Tomb Lord"){    if (other.heavy)    {        other.xVel = xVel*0.5;        other.yVel = -2;    }    else    {        other.xVel = xVel;        other.yVel = -4;    }    other.xVel = xVel;    other.yVel = -4;    with other    {        hp -= 2;        if (bloodLeft > 0)        {            scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1);            if (hp < 0) bloodLeft -= 1;        }        status = 98;        counter = 20;    }    playSound(global.sndHit);    instance_destroy();}