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objects/oFly/collision_oDamsel.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oFly's collision oDamsel event, 26 lines of GML.

if (not other.invincible){    if (other.bloodLeft > 0)    {        with other        {            scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1);            if (hp < 0) bloodLeft -= 1;        }    }    with other    {        if (held)        {            held = false;            with oPlayer1 { holdItem = 0; }        }        hp -= 2;        yVel = -6;        status = 2;        counter = 120;    }    other.xVel = xVel * 0.3;    playSound(global.sndDamsel);    instance_destroy();}