SpelunkyFan wiki

objects/oFly/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oFly's collision oCharacter event, 20 lines of GML.

if (other.sprite_index != sPExit and other.sprite_index != sDamselExit and other.sprite_index != sTunnelExit){    if (global.plife > 0)    {        global.plife -= 2;        if (global.plife <= 0 and isRealLevel()) global.enemyDeaths[20] += 1;    }    other.xVel = xVel;    other.yVel = -4;    with other    {        instance_create(x, y, oBlood);        stunned = true;        stunTimer = 20;    }    playSound(global.sndHurt);    instance_destroy();}