objects/oDamsel/other_animation_end.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDamsel's other animation end event, 15 lines of GML.
if (status == YELL){ status = IDLE; counter = 200;}if (status == KISS){ status = SLAVE;}if (sprite_index == sDamselExit2 or sprite_index = sPExit){ instance_destroy();}