objects/oDamsel/collision_oWhipPre.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDamsel's collision oWhipPre event, 23 lines of GML.
if (other.type == "Machete" and hit == 0){ hp -= other.damage; hit = 10; playSound(global.sndHit); playSound(global.sndDamsel); if (bloodLeft > 0) { scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1); if (hp < 0) bloodLeft -= 1; }}else if (status != THROWN and (status < EXIT or status == SLAVE or status == KISS) and hit == 0){ yVel = -2; hit = 10; playSound(global.sndHit); playSound(global.sndDamsel); if (forSale) { scrShopkeeperAnger(3); }}