SpelunkyFan wiki

objects/oDamsel/create.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oDamsel's create event, 40 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====type = "Damsel"makeActive();setCollisionBounds(-4, -4, 4, 8);image_speed = 0.5;trigger = true;startled = false;invincible = false;swimming = false;heavy = true;cost = getKissValue() * 3;if (global.isDamsel) buyMessage = "I'LL LET YOU HAVE HIM FOR $" + string(cost) + "!";else buyMessage = "I'LL LET YOU HAVE HER FOR $" + string(cost) + "!";hp = 4;bloodLeft = 4;favor = 8;sacCount = 20;IDLE = 0;RUN = 1;THROWN = 2;YELL = 3;EXIT = 4;SLAVE = 5;KISS = 6;DEAD = 99;dead = false;status = IDLE;hit = 0;facing = LEFT;bounced = false;burning = false;counter = 200;stunMax = 120;bombID = 0;