SpelunkyFan wiki

objects/oBullet/collision_oEnemy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oBullet's collision oEnemy event, 36 lines of GML.

if (not safe){    if (other.type == "Yeti King" or other.type == "Tomb Lord")    {        other.xVel = xVel*0.5;        other.yVel = -2;    }    else    {        other.xVel = xVel;        other.yVel = -4;    }        with other    {        hp -= 4;        if ((type == "Caveman" or             type == "Yeti" or             type == "Hawkman" or             type == "Shopkeeper") and            status != 99)        {            status = 98;            counter = 20;        }                if (bloodLeft > 0)        {            scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1);            if (hp < 0) bloodLeft -= 1;        }    }    playSound(global.sndHit);    instance_destroy();}