objects/oBullet/collision_oDamsel.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBullet's collision oDamsel event, 23 lines of GML.
if (not other.invincible){ with other { if (bloodLeft > 0) { scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1); if (hp < 0) bloodLeft -= 1; } if (held) { held = false; with oPlayer1 { holdItem = 0; } } hp -= 4; yVel = -6; status = 2; counter = 120; } other.xVel = xVel * 0.3; playSound(global.sndDamsel); instance_destroy();}