objects/oBullet/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBullet's collision oCharacter event, 21 lines of GML.
if (other.sprite_index != sPExit and other.sprite_index != sDamselExit and other.sprite_index != sTunnelExit){ if (global.plife > 0) { global.plife -= 4; if (global.plife <= 0 and isRealLevel()) global.enemyDeaths[19] += 1; } other.xVel = xVel; other.yVel = -4; with other { instance_create(x, y, oBlood); stunned = true; stunTimer = 20; } playSound(global.sndHurt); instance_destroy();}