SpelunkyFan wiki

objects/oTombLord/other_animation_end.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oTombLord's other animation end event, 16 lines of GML.

if (sprite_index == sTombLordTurnR){    facing = RIGHT;    status = WALK;}if (sprite_index == sTombLordTurnL){    facing = LEFT;    status = WALK;}if (sprite_index == sTombLordAttackL or sprite_index == sTombLordAttackR){    status = IDLE;    counter = 30;    image_speed = 0.25;}