SpelunkyFan wiki

objects/oScreen/step_end.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oScreen's step end event, 2 lines of GML.

// this sets surface 'screen' as the drawing target for everything in the game, so all drawing will be done on this surface and not on the game screensurface_set_target(screen);