objects/oScreen/other_game_end.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oScreen's other game end event, 21 lines of GML.
if (surface_exists(screen)){ surface_set_target(screen); draw_clear(0); surface_free(screen);}if (surface_exists(pSurf)){ surface_set_target(pSurf); draw_clear(0); surface_free(pSurf);}if (surface_exists(darkSurf)){ surface_set_target(darkSurf); draw_clear(0); surface_free(darkSurf);}stopAllMusic();SS_Unload();scrWriteStats();