objects/oOlmec/alarm_5.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oOlmec's alarm 5 event, 9 lines of GML.
view_hborder[0] = 128;view_vborder[0] = 64;view_xview[0] = 0;view_object[0] = oPlayer1;oPlayer1.active = true;status = 0;counter = 100;playMusic(global.musBoss, true);//playSound(global.sndBoss);